Power System
UC machines require power from generators. No cables needed at basic tier — power transfers by adjacency.
Adjacency Rules
Generators tag all 6 cardinal faces (N/S/E/W/up/down) on placement. Any machine touching any of those faces receives power. A generator can sit above, below, or beside a machine.
Transfer Modes
Right-click a generator to cycle between:
| Mode | Behavior |
|---|---|
| Nearest (default) | Sends power to closest connected machine first |
| Farthest | Sends power to farthest connected machine first |
| Round | Distributes evenly across all connected machines |
Generator Upgrade Pattern (UC Workbench)
All tier upgrades follow this shape:
A E A
E B E
C D C
B = previous-tier machine, E = tier's chip, A/C/D = tier-specific materials.
| Tier | Chip | Extra materials |
|---|---|---|
| basic | basic_chip | steel_ingot, iron_ingot, redstone_block |
| advanced | advanced_chip | steel_plate, energized_iron_plate, redstone_block |
| expert | expert_chip | steel_plate, diamond_dust, redstone_block |
| ultimate | ultimate_chip | steel_plate, netherite_plate, redstone_block |
Generator Types
| Generator | Fuel / Mechanic | Notes |
|---|---|---|
| Furnator | Solid fuel (coal, wood, etc.) | Blast furnace in base recipe |
| Solar Panel | Daylight only; stops at night | Gold_ingot instead of blast_furnace |
| Magmator | Lava (fluid tank required) | basic_fluid_tank + gold_plate + furnace |
| Thermo Generator | Temperature differential (lava + ice nearby) | basic_fluid_tank + copper_block + plates |
| Wind Turbine | Passive; output scales with height | fan + machine_case in base recipe |
Energy Storage & Transfer
- Batteries — store energy (basic/advanced/expert/ultimate tiers)
- Transmitters — send power over distance (beyond adjacency range)
- Receivers — receive power from transmitters