Power System

UC machines require power from generators. No cables needed at basic tier — power transfers by adjacency.

Adjacency Rules

Generators tag all 6 cardinal faces (N/S/E/W/up/down) on placement. Any machine touching any of those faces receives power. A generator can sit above, below, or beside a machine.

Transfer Modes

Right-click a generator to cycle between:

ModeBehavior
Nearest (default)Sends power to closest connected machine first
FarthestSends power to farthest connected machine first
RoundDistributes evenly across all connected machines

Generator Upgrade Pattern (UC Workbench)

All tier upgrades follow this shape:

A E A
E B E
C D C

B = previous-tier machine, E = tier's chip, A/C/D = tier-specific materials.

TierChipExtra materials
basicbasic_chipsteel_ingot, iron_ingot, redstone_block
advancedadvanced_chipsteel_plate, energized_iron_plate, redstone_block
expertexpert_chipsteel_plate, diamond_dust, redstone_block
ultimateultimate_chipsteel_plate, netherite_plate, redstone_block

Generator Types

GeneratorFuel / MechanicNotes
FurnatorSolid fuel (coal, wood, etc.)Blast furnace in base recipe
Solar PanelDaylight only; stops at nightGold_ingot instead of blast_furnace
MagmatorLava (fluid tank required)basic_fluid_tank + gold_plate + furnace
Thermo GeneratorTemperature differential (lava + ice nearby)basic_fluid_tank + copper_block + plates
Wind TurbinePassive; output scales with heightfan + machine_case in base recipe

Energy Storage & Transfer

  • Batteries — store energy (basic/advanced/expert/ultimate tiers)
  • Transmitters — send power over distance (beyond adjacency range)
  • Receivers — receive power from transmitters