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Sieve

The Sieve sifts cheap, bulk blocks — gravel, sand, dirt, soul sand, and crusher "crushed" blocks — into useful resources (ore chunks, seeds, flowers, nether goodies, and more). It's one of UC's core early/mid-game resource multipliers. Sift by hand, or automate it with the Auto Sieve.

The key knob is the mesh you install: a better mesh unlocks rarer drops and boosts every drop's odds.

Crafting the Sieve

Crafted at a vanilla crafting table:

How to use

  1. Install a mesh — right-click the sieve holding a mesh (only the 8 UC meshes below work; anything else is rejected). Right-clicking with a different mesh swaps it; sneak + empty hand pops the mesh back out when the sieve is idle.
  2. Load material — right-click with an accepted block (see inputs). This consumes 1 block.
  3. Sift — keep right-clicking (~4 clicks) until it finishes; the drops pop out on top of the sieve.

One click sifts a whole field

Interacting with a sieve also advances every sieve in a 5×5 area around it. Lay out a grid of sieves, load them, and a single click drives them all. Compressed inputs (compressed gravel/dirt/etc.) sift into the normal output.

Meshes

The mesh sets your results in two ways: it unlocks drops (a drop only appears once your mesh's tier ≥ the drop's listed tier), and its multiplier scales every drop's chance (chance × multiplier).

Mesh Tier Drop multiplier Crafted at
String 0 ×0.75 crafting table
Flint 1 ×1.0 crafting table
Copper 2 ×1.25 crafting table
Iron 3 ×1.5 crafting table
Golden 4 ×2.0 crafting table
Emerald 5 ×2.5 crafting table
Diamond 6 ×3.0 crafting table
Netherite 7 ×4.0 smithing table
  • Drop tiers cap at 5, so an Emerald mesh already unlocks every drop — Diamond and Netherite only add bigger multipliers.
  • Because chance × multiplier can exceed 1.0, high-tier meshes effectively guarantee common drops.
  • Netherite trades away one thing: it stops gravel from yielding flint, in exchange for its ×4 multiplier.

Mesh recipes

The String Mesh is the base:

Every higher tier is a ring of that tier's material around the previous mesh — e.g. the Flint Mesh:

Same ring for the rest, swapping the outer material and the previous mesh in the center: Copper (copper ingot + flint mesh), Iron (iron ingot + copper mesh), Golden (gold ingot + iron mesh), Emerald (emerald + golden mesh), Diamond (diamond + emerald mesh). The Netherite Mesh is a smithing table upgrade: netherite upgrade template + Diamond Mesh + netherite ingot.

Sieve drops

Sifting an input rolls its drop table. Listed chance is the base (before the mesh multiplier); the min mesh column is the mesh tier you need before that drop can appear at all. The _chunk items are UC intermediates that process into the real ingots/gems.

Gravel

Drop Base chance Min mesh
Flint 20% String (t0, gone at Netherite)
Coal chunk 25% String (t0)
Iron chunk 15% Flint (t1)
Gold chunk 5% Iron (t3)
Lapis chunk 2.5% Iron (t3)
Emerald chunk 2% Golden (t4)
Diamond chunk 1% Golden (t4)

Sand

Drop Base chance Min mesh
Copper chunk 25% Flint (t1)
Bone meal 25% String (t0)
Redstone chunk 20% Copper (t2)
Gunpowder / Glowstone dust 12% / 8% String (t0)
Prismarine shard / crystals, Clay 10% each Copper (t2)
Blaze powder 10% Iron (t3)
Cactus / Kelp 10% each String (t0)
Conduit 0.5% Golden (t4)

Dirt → 18 crops & saplings (carrot, potato, every seed, sugar cane, bamboo, and every sapling incl. cherry/pale oak), ~10% each, String mesh.

Grass Block → 6 flowers/plants (flowers, double plants, torchflower, pitcher plant, pink petals), ~20% each, String mesh.

Soul Sand

Drop Base chance Min mesh
Nether quartz chunk (+ 3× bonus roll) 33% (+10%) Flint (t1)
Bone / Nether wart 15% / 12% String (t0)
Warped / Crimson fungus 10% each String (t0)
Ghast tear 8% Golden (t4)

Crushed Netherrack → nether quartz chunk 33% (Flint), gold nugget 20% + nether gold chunk 33% (Iron t3), ancient debris chunk 2.5% (Emerald t5).

Crushed Endstoneneeds Golden mesh (t4): chorus fruit 80%, ender pearl 16%, chorus flower 1%.

Crushed Cobbled Deepslate → deepslate coal chunk 30% (String), deepslate iron chunk 25% (Flint), deepslate lapis chunk 15% (Iron), deepslate gold/emerald/diamond chunks (Golden t4), echo shard 5% + amethyst 1% + sculk catalyst 0.5% (Emerald t5).

Auto Sieve

The powered Auto Sieve does all of the above automatically — same meshes, same drop table — consuming energy instead of clicks and depositing drops into its output. Install a mesh + speed/energy upgrades and feed it with a hopper.